Something Wicked This Way Comes
A Blog of Rants, Ravings and Reflections Upon Wargaming, "New GW" and Games Design. An argument for what it should be, than the shitpile it has become.
Sunday 24 May 2020
Chapter 7: It's Fine To Be Pissed About Change: Why GW's Fanbase Is Amongst The Worst Out There
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Saturday 7 September 2019
Chapter 6: Why Things Are Probably Worse And Why That Wont Change (Part 2)
Part 2: Gamers Get What They Deserve
Fanboyism: n. the act of corporate fellatio. |
I'm going to have to tread carefully
here. There is a perilous possibility of being (never mind merely
appearing to be) the very kind of ridiculous nonsense that I wish to
decry in this chapter. The picture above nods to the sentiment, as I
sit here, six lengthy diatribes in, bemoaning the simplicity agenda
GW has adopted that, coincidentally enough, has been the principle
welcoming factor for many more casual, younger and less stereotypical
gamers. It would be easy to devolve into a twitchy, cynical and
hateful neckbeard: throwing angry rants from my carefully constructed
dice fort, most likely onto the sweaty corners of the internet, such
as Dakka, Reddit, and 1D4. Mercifully I do still have some
self-respect, or at least, enough of it to not go on Dakka. Anyway, I
think it is worth dwelling on the problems gamers create for
themselves, for it is not GW's sole responsibility for what
gaming has become, irrespective of whether you view what it has come
to be as the irrepressible shitshow that I see it as. Whilst GW far
too often ducks even a fraction of the blame deserving of their
corporate objectives via many, many Apologists giving them too much
of the benefit of the doubt (or being too keen to offhand
responsibility onto anything else), it still seems likely that the
principle reason that this situation wont save itself is that far too
many apologists seem to think the Gamers themselves have any hope of
fixing it themselves.
And that's bollocks, because
Gamers are fucking idiots.
I mean, most of us old farts have
plenty of reasons to believe this of the average gamer. After all, we
lived through the days of Rules As Written, 6th-7th
Edition's open hostility to its own audience being defended by its
audience as if it was Rynn's World or something, and right up to the
problem we have today, of the new agenda of “GW's better now, no
more bitching ever” that stultifies the debate into the loyalists
and the traitors. I suppose that sort of sentiment is weirdly on
point for a bunch of Internet Edgelords obsessed with the homoerotic
cyclejerk of the Horus Heresy and it's ten-millennia fallout. At this
point I had hoped this realisation would be obvious, but if I have
learned one thing from discourse on the internet it's that fandoms
are the entrenched, hate-filled decriers they accuse everyone else of
being. Nevertheless, I am being quite overly mean about not just GW
but also it's fanbase. Obviously, the situation is far more nuanced
and convoluted than such a sweeping statement would suggest.
Obviously, gamers aren't that stupid, they just frequently
act like they are (and some of them just are, but it's unfair to
conflate a minority with a totality) and much like any flawed aspect
of humanity, they end up often fanatically supporting a cause working
to undermine their own interests, marginalise their autonomy and
generally shape their character, tastes and desires into the kind of
space for a small, fantastically rich elite to farm for their own
interests. Naturally, those implications are wider, but in a nutshell
the Corporate mentality is devotion to presentation of an idea
that costs far more than it's worth to line the pockets of a handful
of people who are already rich. That's ultimately GW's interests
and it seems many, many of GW's fans are happy to kowtow to those
interests for the smallest of concessions and the slightest hint of a
reversal of frankly some of the shittiest attitudes any industry has
ever seen. No kind of corporate mentality justifies the level of
bullshit GW have spouted for the last 20 years, nor their apologists,
but fortunately for GW, most of their fans don't care.
So before we proceed, I want to make
one thing clear. I don't actually care if this situation
changes or not at this point. I'm pretty much done with the GW
community in entirety, and thus these are merely my observations.
Don't get me wrong, I don't think this is a good situation at all,
but it's about as good as it can be currently (although I expect that
will change sooner or later) given that GW is ultimately a corporate
entity and it's only natural that fans want to like what they've
bought into for years and many are happy with what they get. This
isn't one of those “look at these sheeple” kind of rants. I mean,
I really, really struggle to understand quite what so many
people see in 8th Edition 40k in any single form, but I at
least understand that they do. It's puzzling, but this isn't what I'm
going to have a go at Gamers over. Oh no. You see, that doesn't
actually bother me. 40K was never a revolutionary or astoundingly
good ruleset. To my mind, it's been better (every single previous
time, actually) but to many it's merely a facilitator of the hobby
itself and all it has to do is function (or in 6th
Edition's case, pretend that it does for 2 years) and then
people sort out the bits they care about. Job done. Or so you'd
think, but then you visit what few forums are left, social media
groups, many youtube channels and comment sections, and... oh good
gork. See, I wish what I am about to say was a difficult thing to
say, but it isn't: much of GW's fanbase is a lot like a cult.
Crikey that's going to take some work
to recover from that kind of situation. There's no way I could find a
meme that makes this worse...
“Think like we do, or you're just a hater!” |
Oh dear, we've gone meta. Well
fuck...
Fanboy Ascendant: The Cult of
Positivism
It's popular to denounce criticism
within wargaming circles. I suppose the competitive element allows
devotees to most easily grasp for sour grapes and deploy peer
pressure more effectively. But it is strange that in a culture where
things are supposed to be great now, one wonders why the perils of
blind devotion are not subject to much reflection. I think the key is
obvious really, although its reasoning for being is more complex: the
fanbase is a jittery, insecure mess and for the first time in over a
decade it has the idea of agency and a “stake” in what happens
next, and is determined to defend it. But enforcement of positivism can be just as much of a weapon, and whilst the trend for dismissing
angry disenchantment on forums as poisoning the well before “New
GW™”, we now see a stark contrast of the exact opposite: complete
angry resistance to any and all criticism, and even a dictatorial
group-think. Cynics may have caused many a flame war by daring to
have opinions but never has a cynic started a forum or group on the
pretence of enforcing tone. Dozens of Groups and Forums now enforce
“No Negativity” rules, where criticism of GW is forbidden. Even
in groups that don't have the brass balls to admit the new apologist
agenda of maintaining an echo chamber of positivism, open criticism
typically leads to marginalisation if not outright expulsion from
groups, and that just stops any kind of dialogue from occurring.
The reasoning for this is at least
partly understandable, even relatable. Everybody who lived through
the latter parts of GW's Kirby Era got sick of the constant criticism
and anger. Of course, I would argue that the majority of that was
entirely justified, but even if we put that aside, most people who
moaned didn't actually want to do all that moaning, no matter what
GW's apologists would have you believe. But in the same way, most
fans don't want to hear why the thing they like isn't perfect. It's
somewhat understandable, but where else is that dialogue going to
happen, and the problem is that fans will demand to be free of any
criticism or complaints irrespective of where they occur and in what frequency. There will
always be fans who have complaints, there will likewise always be
apologists who have decided there are too many. The problem comes
from, in a sad, ironic sense, GW's apparent commitment to
feedback and consumer engagement. Because they engage, the dialogue
of what form the game should take now that there is a chance to help
shape it, is the narrowest and most inhospitable dialogue the entire
gaming community has ever had. The source of that problem is the
parts of the community who feel they are already being listened to
and catered to, deciding to shape the status quo into an echo chamber
of their existing position. This is ultimately a political power
play, and it's led by a lot of the people who defended the very era
they now denounce as the bygone age.
It's a bizarre and twisted logic that
has produced the idea that the very second
that GW has become open and receptive (apparently) to criticism, is the key time to have precisely one attitude of what this game is, which is, basically: "It's all good now! Let's just make years of pointless tweaks so we can buy more of your books and spend more on rules in two years than my dad did in 4 editions!". It's
almost as if there's a stake to be had, a grasping for legitimacy, a
scramble to control what the game is for the sake of creating a new
status quo that looks remarkably like the bullshit power-gaming and
sales-driven culture that existed in the Kirby era. Well, I suppose
there's no law that states apologists should be presenting original
ideas nor any semblance of imagination. It is this competitive
culture that ultimately dominates gaming discussion, much fortified
by GW's decision to divide its games into multiple “experiences”.
Notwithstanding that both Narrative and Open are still collectively a
crock of shit dressed up as an “option”, they are useful tools
used to silence dissent, with many Gamers offhanded to Narrative mode
especially and told “that one is for you”. This division
fortifies the competitive first mindset, itself fortified by getting
most of the content for Matched, alongside the fabled majesty of
Points Values, GW's weapon of gaming legitimacy. Points
naturally playing a key role in the balance narrative that promotes
the existence of 8th Edition as a necessary antidote. But
in the land of GW, this narrative could be easily quashed, if the
discussion had any true spirit to it. Knight Soup is still
dominant, and GW are being agonisingly slow in addressing that
imbalance.
But this isn't exactly a new
phenomenon. This is more or less why the situation is so bad, because
the culture hasn't actually changed, it's just embraced the line that
GW allegedly has and is running with it, hardly adjusting their
attitudes nor their practice. I've been insisted to by many an
apologist that competitive gaming is better than ever and yet
whenever I witness a local tournament I always see the same lists.
The same things reoccur and whilst specific units may fall in an out
of failure, I'm yet to see many loyalist armies that don't feature at
least one Imperial Knight, the usual ante-upping landing in the form
of Forge World units for the especially try-hard participants. What
is most sad about this culture is its insistence upon embracing and
celebrating the acquisition of a new environment with obviously
constricted appeal, the permanence of this restriction hand-waved
away via the “they listen now” rhetoric. It's no different to the
short-sighted defence of the cull of units by claiming they are
available, largely, still in the indices, failing to even consider the
obvious future where these books are rendered non-game legal and
following editions throw those units out onto their pile of
desiccated concepts, for the crows to feast.
The fan orthodoxy of the Cult of
Positivism ultimately drives forward a very limited narrative that
embraces a restricted appeal, and a hyper-simplified game for the
promise of some kind of security, the comfort blanket of
consideration. GW is clearly moving in those limited directions, and
the positivism agenda stifles any meaningful narrative away from
challenging that. They play into the space that GW has created for
itself, and thus the consensus that forms ensures a self-fulfilling
prophesy. Anything that GW does will be greeted as the new cool aid.
The position created for itself is simply 100% positive consumerism
in its most fanatical form. Those who don't sip the cool aid will be
denounced, and any fall in GW's fortunes, any mistake that will hurt
in the long term will receive no significant warning from anyone
willing to speak of it. GW's own fanbase are making GW blind to any
kind of disorder, failings or downsides of the path they have
trodden, as GW's games continue down the one avenue they have chosen
to adopt, which is a deluge of average, poorly conceived games,
endless supplements and a standard live service model. It's as
shallow a future vision as its fanbase itself, a perpetuation of a
status quo whose only principle feature is to resist the change it
has only just become even vaguely of embracing for the first time in
its company's history. And apologists wonder why the cynics think
they're idiots.
The fanbase has facilitated this
situation to the extent that it is the worst situation it could be:
the blind following the blind, leading the blind. Much like the
Sports Fans of the Computer Gaming industry have allowed and
encouraged the popularity of the live service model and its
associated microtransactions, loot boxes and gambling mechanics,
fanboyism within the GW space has ensured a similar space for GW's
interests. In a way, GW's rotten Kirby era created a majority crowd
disinterested in well-written and balanced games, and more a cult of
devotion to a shifting meta with incredibly obvious financial motives
for said shifting. In many ways, this situation is a self-inflicted
one, and much like S&M, it's a self-inflicted, consensual inclination, no matter how baffling it may be to onlookers.
Whilst no crime, the fanbase still swells with ranks of “listened to” devotees,
whilst the same failings dominate the game with no real noticeable
change in the game itself nor the atmosphere it had (and continues to still have, probably one of the worst in gaming).
The same crowd perpetuate this situation, moving from defending a
silent, indifferent and hostile Kirby era to defending more or less
the same issues dressed up in a company that claims to be a whole lot
nicer. Now with GW adding their rhetoric to the discourse, any
counter-narrative is doomed to be shouted down by angry fanboys,
determined to maintain an echo chamber of the status quo, no better
than the era of disenchanted fans under Kirby and in most ways
significantly worse. The sad realisation that for all of the new
kinds of gamers this new “image” may be beginning to attract, the
fans will still sip the cool aid regardless of the flavour, as they
have always done.
Nothing has changed, even during the only
time when change is even remotely possible. Now they have that
option, they will fight to the death to not use it. Let them.
Emancipate yourself, find a game worth playing. Because to my mind,
this community stinks and GW continues to do nothing to change that
and at best now panders to them. At worst, they're ignored anyway and all of this drama is pointless.
That really wouldn't surprise me at this point.
Monday 22 July 2019
Chapter 5: Why Things Are Probably Worse And Why That Wont Change (Part 1)
When all you have is the ability to tweak visuals, it does tend to show. |
Part 1: The Corporate Mentality and Change Don't Mix
So this is likely where I start to
divide people. Because the jugular is exposed and I'm going to go for
it. It's been quite popular to declare victory with “New
GW™”(nope, still not letting the ™ thing go) and act like all is
solved. I'm not convinced. You see, what was really bad before about
GW was the open hostility, incompetence and indifference that they
displayed regarding their own ineptitude and that of the fanbase.
Now, GW schmoozes that fanbase, which on the face of it looks like a
reversal of attitude. But is it? Certainly, it's working well,
for now at least. But I feel an argument should be made that in
actuality, things aren't really better, they're actually worse.
It's a difficult pill to swallow, and I tread mostly in the realms of
speculation, so take that for what you will. If I'm right I'll
probably be vindicated by time (seems to be my usual lot when it
comes to GW anyway), and if I'm wrong nothing happens, I'll go to
jail, peacefully, quietly, I'll enjoy it. Oh wait that's
Ghostbusters. But surely Dim, things are looking up? Why do
you think it's so bad? I'm glad you asked, poorly written segue!
Because it's hard to miss a few
principle changes that have all occurred post-rebrand which are not
particularly thrilling directions for many hobbyists. Above all,
we're seeing an obvious shift into a new, corporate
copyright-focussed aesthetic that evidently intends to replace at
least most of the range if not all, and the lore has been re-jigged
to allow them to deliver that change. This new design direction
involves a great many cuts to the experience, reducing the complexity
and nuance of the universe itself. The same will likely be the case
for all of 40k's factions, who will be Flanderized into
legality-conscious designs that come out of the box with less
options. We're seeing a severe option cull that is most likely going
to be followed by the largest sustained loss of usable units in the
company's history, that will most likely, at best, be
relegated to Open and Narrative play, the two modes that the vast
majority of what is left of GW's fanbase are wholly indifferent to.
Alongside the loss of options and lore depth the same thing happening
with the games themselves, with vast arrays of features cut and
removed with periodical tweaks that are largely underwhelming and
detract from the amount of material gamers have to work with. Coupled
with that is assurances of feedback being listened to, but with a
pathetically low hit rate that seems to fail to address core issues,
and at most all we've got out of it is a commitment to plastic
Sisters of Battle, something GW shouldn't have needed feedback to
figure out. Coupled with that is the fix it later culture of
FAQs that are needed to address blatantly obvious issues that should
have been spotted before printing, which is reinforced by GW's
Pre-Order culture which simply assumes people will buy their stuff
regardless of quality, with said quality just not being there at all.
I mean, let's face it, in many ways
this is an “improvement” over the situation that got us there, so
let's dwell on that for a moment, let's make sure things really are
worse. GW's latter decade or so's history is a long and
depressing document of corporate self-interest dominating all areas
of its products to the company's overall detriment. We are still
living with the consequences and damaged reputation of GW and its
associated players (such as Mat Ward for instance, who destroyed his
credibility indefinitely, along with arguably any hope of this
company improving long term – but more on that later) further
exacerbated by pathetic edicts that moved goalposts, shifting the
burden of responsibility and the metrics for success. Amid this
culture of corporate sales-driven abuses, we had a toxic apologist
culture, eager to defend GW's interests to the detriment of any
critic. This rose as a consequence of decades of backlashes from
consumer-based dissatisfaction at pay-to-win mechanics, poor writing,
unequal faction difference and faction favouritism. People would
criticise these kinds of attitudes, and corporate apologists would
make excuses, resort to ad hominem, and take refuge in the lack of
any kind of GW-led narrative as a cloak from criticism themselves.
The net result of all this being a toxic power-gaming culture that
was driven by the idea that so long as some people could win using
inequalities, the rest were simply butthurt that they couldn't do it
themselves. The fanbase collapsed in on itself, fell to infighting,
and GW could hobble along on a failing, anti-consumer business model
for most likely a decade longer than they should have been able to.
So when people tell me that things are
better now, the first thing I think about is what got us to this
point, and how much of the bullshit that came with it was addressed,
because here's the nub, most of it wasn't. The apologists
didn't go away, they merely did what GW did, and re-branded. They
took the GW attitude shift as proof they cared all along (doubtful)
and that anyway, all previous criticisms are obviously going to be
wrong now, they're listening! But to whom? To the people they
burned? No. They're listening to the people who defended them all
this time, and to some of the people who came back, many of whom
could handle a game-destroying power-gaming environment but evidently
drew the line at debate and “moaning”, well, at least other
people's moaning. The pay-to-win hasn't exactly gone away either.
Just buy knights and guard, still works well, still not addressed. It
may finally stop being top tier, but most armies have
one power list
and only a handful stretch beyond that, and are very, very hard to
counter. My local scene was astoundingly 40k-driven, and I've really
seen a major decline in both interest and play. Local tournaments are
dominated by Knight Soup (brainlessly so) and many local players are
not exactly unhappy with 40k as... well... bored. But that scene has
never really taken a major knock, simply because most of those people
were meta-chasing power-gaming gits anyway, so they've not really
been confronted by anything they didn't opt for. They've merely been
presented with a game that offers nothing else, and even for many of
those guys, that's evidently not much.
Things were never really going to
change. That's not what this has all been about really. Because 8th
Edition wasn't a revolution: it was a consequence. Nothing
major has changed at GW HQ. They still have the same attitudes, the
same “design philosophies” (whatever bullshit that is) and the
same plan: charge a lot of money for bog standard with boutique
polish. This is ultimately the secret of the corporate mindset,
and all GW have really done is catch up to the other corporate
companies doing the same. After all, when GW openly advertises for
new writers, but makes it plain that they're hiring on the basis of
attitude, don't give a shit about qualifications but boast about
crunch periods, that's not really an indication of any major change
in direction in terms of whether GW are actually going to make great
games. The bigger question is, are GW's fans? Well of course not,
they're fuckwits, and we'll get to them next time. But there's an
insidious motive behind the way GW acquire staff that is universal to
all corporate companies. They are all ultimately interested more in
attitude than ability, because ability is not something they're
willing to pay for. People with qualifications, valuable qualities,
and that certain X Factor: that makes for workers that expect to
be well paid, that will be hard to replace, that are
effectively unique. That's not what corporations like. They
like people who can provide a standard service and expect base level
pay. Corporations will always celebrate the bog standard, because
it comes with the lowest salaries. Take a burger company. With
minimal training, anybody can make a burger. But that burger
can be dressed up as a valuable service, even gourmet.
Boutique burger places are a thing, but labelling can be misleading.
No constructor of a burger should be called a chef. They may
be labelled as any kind of important craftsman, but a employee with
basic training and low salary is replaceable. The company
knows it, they know it. That's the point of it. GW is the same. By
opening up to “feedback” they have staff who are actually just
basic corporate staffers, and thus their job is straightforward, and
if they can't handle it, someone else will do it. Does that look like
a healthy, sustainable future business plan to you? Maybe it does. To
me it's an indication of intent. They intend to mimic the computer
gaming industry. New GW™ is a live service.
You may not be familiar with the Live
Service model, but you're probably living under a rock if you haven't
heard about the controversies surrounding Star Wars: Battlefront
2, Fallout 76, Anthem and the Loot Box Scandal.
These are just the big profile gaffs. The overall result of this kind
of model has been games that launch not feature complete,
promise down the line fixes after responding to feedback, and
promise ongoing development cycles using monetisation of
every basic feature, even ones that used to be free, as fuel for
this model. This model of business has been criticised heavily for
effectively monetising the Beta and Early Access
concepts, getting consumers to pay full price up front to help
companies finish twitchy, unfinished games with the overall promise
of a good, complete game down the line before they sell the next one.
Sound familiar? It should. It's 8th Edition to a tee. 8th
Edition has been focused around the area of exploiting the potential
for feedback, whilst launching pretty poorly. You have the yearly
updates that you pay into (Chapter Approved for 40k, General's
Handbook for AoS) which monetises the idea of adjustment. Yet in
spite of all this infrastructure, has much really come of it? Well,
it's not a great deal more than previous editions. Sure, power
difference has reduced, but 8th Edition doesn't provide
much of a solution. If anything, its exacerbated inequalities due to
the game being purely down to situational modifiable and re-rollable
dice rolls that retain heavy faction difference. This is why large
battles don't work when you have say Orks against Imperials. Orks are
just going to get easily shot off the table. 8th Edition
is effectively unfinished, basically a live beta, where rules are
being tweaked as the game goes on. They rely on free feedback, but
you're still paying a premium entrance fee up front at the boutique
price level. Now, some may feel this kind of service is worth paying
for, given that the pretence of being listened to feels so valuable
after years of writer indifference in their direction, but I'd say
that's the trap right there. They want you to feel like you're
getting this special “service” and thus they can charge you for
putting out incomplete, half-baked, not great games, with the promise
of “we'll fix it later”. The keyword here (and you can see
computer gaming CEOs use this term as well) is engagement.
They want you interested, buying into, basically long term investing
into their product. But actually, what you have is, is a service that
promises more and delivers less. 8th Edition is such a
stripped down and unintuitive mess compared to 7th
Edition's core rules. You've been so busy being sold on the idea of
having a say, that you can easily overlook that GW have reduced their
own workload, and that's not even the worst of it.
The Live Service model acts as a shield
from higher standards. It effectively allows them to lower the metric
of success to match the level of their output. Their staff are, as I
said earlier, unqualified, replaceable and poorly paid. Not only is
this situation beneficial to GW financially in the short term, they
can attempt to offset long term drawbacks with audience engagement.
So basically, you the fans are expected to make up for the fact that
since people like Chambers and Priestley left, and you had the likes
of Ward, GW have been unable or unwilling to hire in particularly
talented writers. Their plan is, most likely, if 8th
Edition fucks up, they can blame you. They'll just use this
“feedback” experiment as justification for the rhetoric that the
fanbase is unpleasable and you have yourselves to blame. As we'll see
next time, the argument has some merit, but nonetheless, the motive
is dodgy. At any rate, 8th Edition is stripped down to the
barest minimum, so they're charging you to freely give them
information on how to tweak it in minor ways that will only truly
matter to a very small part of GW's audience. The advantage of a
stripped down game with a promise of “tweaks” allows them to
increase turnover. So we're looking at a massive amount of
supplements that are largely just shallow, quickly cobbled together
cash-grabs. Nobody actually cares that much about Open or Narrative,
so the odd bone thrown there wont be greeted with negativity nor
excitement, but overall positive press just because it's extra
content, and “well meaning”, if almost entirely pointless. But
none of this informal, less deep game design has led to any
discounts, nor any lowering of the price they attach to their brand.
They charge boutique, as if they lead the way in design, but how can
they lead the way in design if they don't hire the best writers? At
least McDonald's burgers are affordable to the lowest common
denominator. That's GW's biggest oversight in their business. They
want to appeal to everyone but build an empire on high-spending
whales. Like all Live Service models, GW rely to a greater extent on
visuals and aesthetics than they do on anything else. They invest
millions into the best presentation of their miniatures and books. I
guess they figure cutting the corner with the rest of the staff will
go unnoticed. Sadly, largely it does, but that itself is the
consequence that leads to games like 8th that claim to
deliver more than they could ever possibly deliver.
Let us not also pretend that GW are not
still the same sort of beast they have always been. They may claim to
be a new company, but they're still playing the game by the old
rules. They're still putting their own interests ahead of their
customers, after all, in what way does removing options, units and
factions from their games benefit their consumers? They don't, they
benefit GW. We still have GW aggressively defending their product
from anything, and they've actually got far worse with this than they
ever have. Tournaments these days must be 100% Games Workshop, and
Forge World units cannot be represented by GW kitbash if a official
model exists (which is hilarious given that Forge World encourage
kitbash for units they have yet to represent and then put models out
for them with no advanced warning. I can just imagine the outrage
that will be coming from HH Daemon players in a year or so). They
currently make some allowances for “modelling materials” but I do
wonder how long that will last. They have also recently forced a
competitor to change their company name or face legal action.
Warbanner are now called Para Bellum thanks to GW being arseholes.
Although I suppose some of their fans are probably the kinds of
dumbasses who couldn't spot three consonants being totally
different, so maybe they had a point there. In terms of writing
quality, in terms of anything pro consumer, we've not seen any
positive change beyond a “listening agenda”, and let's face it,
that's a promise, and not necessarily a reality. We are yet to see
any major fruits of change that are not as easy to deliver as the
abstract promise they make. I for one do not plan to pay money into
the promise of improvement knowing what I know both of the level of
GW's writers (the lowest of the low, I'd say, in this entire industry
easily the poorest) and that of its fanbase (who I am going to insult
more next time).
Overall, I still feel strongly that
this is the beginning of the end, really. That is not to say that
things will be done for Games Workshop, but honestly, as a force
within this industry, GW remains a far larger influence than they
have any right to have. They dominate on the basis of an IP they
cannot sustain or improve upon, an aesthetic that they know
themselves is not remotely unique and they are trying to fetishize
the very idea of the hobby experience itself through “engagement”
and generic promises whilst they stare upon the future that could
very well leave them behind; with their capacity to join in on that
future becoming an ever bleaker prospect. That's assuming Brexit
doesn't snuff them out first. They remain a company past its sell by
date, past its prime, and woefully out of touch, even as they appeal
to feedback, to the broken community that they fucked for easy money
over the past decade. This is the only course open to them, and so
far they have managed to bluff people into thinking that this is a
evolution brought on from choice, rather than what is more likely, a
threadbare piece of spin trying desperately to hold on to the
monopoly they do not deserve to have. With Kickstarters, 3D Printers
and Brexit on the horizon, where many see good intentions, I merely
see fear and incompetence. GW will have to continue to up their game
if they want to stave off the future they're setting themselves, a
luxury product doomed to shed most of its appeal, not because they
make a limited effort to improve, but because they allowed over a
decade to transpire before they even bothered the attempt. So far,
the attempt is still merely a promise.
A promise is not good enough any more.
Tuesday 4 June 2019
Chapter 4: Loose Canon: What Black Library Thinks of Their Readers (Part 2)
Part 2. Canon Bear It:
The Myth of Selective Canon
So last time, we talked about Aaron
Dembski-Bowden's little Apologist piece in which he singularly failed
to address contradictions in Black Library Fluff by espousing two
contradictory maxims as his apologetics. In this part we're going to
talk about Canon in general (mostly as it pertains to Black Library),
and to disparage the idea that there are any different kind of
ways to handle it beyond the common sense of “Don't contradict
shit, you worthless Mercenary Hacks” (which as we learned last time
is more about avoiding criticism than anything else). Selective
Canon, in any form, is not only bad for the Industries it is used to
protect, but also not great for the writers themselves. I mean, this
is GW we are talking about, so it's not as if they have a
massively discerning audience to turn away, but we are without doubt
living in an age where more gamers couldn't give less of a shit
about what the lore of GW's works actually is. That is principally
because GW and BL have done so much damage to their brand that their
lore literally and figuratively scrapes the bottom of the barrel.
So before we begin, let's recap. The
last time GW and BL willingly admitted their own attitude to Canon
was through Aaron Dembski-Bowden. He gave voice to an edict that GW's
IP Manager uses as an overall attitude to their brand. He did this
poorly, and I dissected it thoroughly last time. For the purposes of
this recap, we will recall Edict Version 2: “all of it's true
and one of it's true” to be “fair” to the guy who spent
more time writing passive aggressive shade at his own audience than
he did proof reading. This edict basically leaves the door open for
all forms of author and company based deniability, which I have no
doubt is its principle function. It's basically moving the goalposts
of what makes a successful story onto the reader. The reader is
allowed their interpretation,
and it's as valid as everyone else's, as it is with people who have
never read any GW fluff whatsoever. The intention is to promote the
idea that the only right of discernment of what is true in that
setting is either nobody ever,
or GW's official representatives. They can thus use this same
edict as an alibi to not research; to not answer questions; to not
accept criticism, and to not accept any responsibility of any kind.
They can also use this edict to reinvent the entire wheel of
everything to do with their universe for no reason other than to sell
it again. Naturally a lot of GW fanboys think this is great. This is
why they get Mat Ward, G.S. Goto and Aaron
Dembski-Passive-Aggressive-Bowden.
Black Library has always had a dodgy
attitude to Canon. Most of the company's heads have gone on to say
that there is no canon, or the canon is in one way or another
selective. Their logic is that they have too many writers to regulate
that kind of continuum, and that it fits the unreliable nature of
truth in the setting. Whilst these issues are true, they fail to
denounce Canon. Canon comes from the Greek for “Rule” and it
usually denotes the standard,
the current accepted and authentic works of something. I mean, call
me picky, but if you're dodging the most basic yardstick
of what legitimately matters
in your setting, and are thus unwilling to attach anything to it,
you're giving far too much away about your opinion of your own brand.
Canon can naturally mean different things to different people, and
for me that's because in the modern age, Canon seems most commonly
used by fans in a different manner to that of people who produce
material for them. For the people in authority, they seem worried
that they are being tied to a permanent contract of standards, and
for the fans, it's a pragmatic way of figuring out the truth. GW and
BL's response is, there isn't any.
The problem with that is, that's
not their call.
Obviously,
the battleground over who gets to call what “The Truth” is going
to be fought over. The one thing I would point out is to look at what
is at stake for the victor, because that's the real secret behind
these kinds of denouncements in all material written for any IP. With
Black Library and GW's “approach”, they claim a Grimdark Universe
legitimately gives them an alibi from responsibility of truth, and
thus any determination is of equal validity but none of it is
legitimate in any permanent sense. In a sense, this is also
pragmatic. Fans try to pragmatically build a complete picture, the
big corporation pragmatically responds: we are always going
to have an unstable picture for a multitude of reasons.
The trouble with this response is that they are endeavouring to
create a totality of freedom from any consistency or standards, and
that can just never wash. The reason is actually quite
straightforward: there will always be a limited number of legitimate,
logical conclusions from any of BL or GW's work, because their own
material makes it impossible for it to be otherwise, because they do
stick to some (not many, but enough) points of unalterable
consistency. For instance, the Emperor is never going to have a gay,
effeminate cousin called Eddie who lives in a bedsit in St. Ives. You
could never, by the Selective Canon Edict argue categorically for or
against “Cousin Eddie” in a definitive sense, but the amount of
information standing against it defeats the notion more or less
permanently. In essence, the idea is so absurd, that if BL
had wrote a novel legitimising the existence of this character,
it would immediately be
denounced wholesale by pretty much the entire fucking 40k audience.
Because the very idea of it is objectively absurd within that
context. The corollary is thus: there are only so many
valid interpretations, because
we know enough to know what does and does not fit. The reason for
this is because any work cannot help but have Canon.
Black Library's very idea that they can decide their material has no
Canon or even selective concepts of it is as absurd as it is
arrogant.
I
mean, don't get me wrong, I get it. Writing is hard, especially when
you aren't entirely in control of the direction of the material
you're writing for. But here's the nub, writers have a
choice. If you're not keen on
the whole idea of sharing a setting with potential quicksand if you
are not tuned into the material that came before you and that
surrounds you from other writers, why put yourself in that position?
Attitudes like Selective Canon allow writers like this the best of
both worlds: all the privilege of the existing IP and basically none
of the responsibility, the
implied deal of that being “You produce material that is ours and
we pay you, neither of us asks too many questions about that
arrangement”. That is ultimately what it's for, and that's Black
Library's admission of intent. They see a market, they have the
monopoly on that market, and they intend to fill it. Their desire to
fill that void to cash in on it is obviously far, far greater than
any conception of the actual literary value of the stuff that's
there. It's cheap sales fodder, because why wouldn't it be? The
alternative is setting standards, it's a bar most writers would
flunk, and it's a bar you can't reasonably set, because what
self-respecting writer with the talent, time and consideration to do
such a thing expertly would attach themselves to such an idea?
Naturally, they have a few big names, mostly Dan Abnett and Bill
King, who have done this Merc Writer thing for a long, long time and
do it well. It's not as if individual writers cannot approach things
with their own standards (not that they do consistency, but I find it
more tragic that writers of theircalibre have some level of
insecurity of thinking that they need other people's IPs to put out
good work).
Of
course, to the Black Library writers, they find themselves concerned
that Fans think “Canon” is the legitimate all-encompassing truth
beyond doubt. They seem to think that the few fans who are incredibly
picky and observant represent a threat worthy of a status that
reinforces an artificial construct of their setting that their own
writing style usually pays less heed to. Most readers though, just
don't care about that (perhaps BL counts on that, but readers are not
apathetic). They do care,
but they care more that the writers are convincingly
considerate of the setting and
thoughtful about writing for it.
That's why if you look at fan communities that talk about Canon and
IP fodder providers like Black Library, they discuss the individual
merits of particular writers from positions of trust: i.e. to what
extent they are willing to trust that the particular writer gets
it and thus whether they are
willing to bother reading it. They are irritated by obvious signs of
bias and preference for particular factions or individuals, of clear
indications that little research has gone into the making of it. The
trouble with claiming that only those making the content know which
of it is right or true is the very fact that this is not remotely,
nor has ever been
true, and that is demonstrated in simple facts, such as the varied
reputation of individual writers (the popularity of Dan Abnett and
Sandy Mitchell versus the outright hated writers
such as Ward and Goto). The audience already knows what it
wants. It already knows what 40k
represents, and what drives GW's consumers. That is not to say that
GW's fans are always right about everything, but when you set up your
entire book selling business model about assuring that basically fans
are technically always wrong, you have a problem there. In fact, you
just told your fanbase you're functionally irrelevant.
Human
Beings by nature look for patterns. Sometimes those patterns aren't
there, but we desire to understand. One of the advantages of fiction
is that it offers some semblance of constructed understanding.
Naturally, it can be as artistic and interesting to defy the
expectation of understanding with a setting that cannot be so, but it
risks a dangerous and distressing possibility. Because it's pretty
hard to get invested in something you can never count on at least to
a significant portion understanding. So how does GW and BL get away
with this, if that's the case? Well, the answer is two-pronged.
Firstly, well, they don't. Many potential readers are just turned off
by the obtuse nature of the fluff, particularly its abstracted
nature. Many readers have long since abandoned GW's lore simply
because they're sick of waiting around for contradictions and change
that generally detract more than they add to the setting. This itself
has driven my disinterest and removal of investment in the lore. I am
tired of reading something principally handed to writers I do not
respect, trust nor appreciate. Thus, I'm out. But in a way they do
get away with it, because their opinion on what is or is not Canon
does not remotely matter.
I do
find it kind of cute that Black Library has a suite of writers who
get behind the Selective Canon argument, given that one of the most
well-known semantic think-pieces on literature is Roland Barthes'
coinage of Death of the Author.
It's so well-known that it eclipses the rest of his work, and has
made its way into public consciousness. I find it rather depressing
that writers would be fine deciding for everyone else what their
takeaway from any media they produce is, even if said audience ask
for it. Because their opinion could not matter less, and not just
because connotative interpretation has the capacity not just to see
conscious authorial intent but also unconscious authorial meditation;
readers themselves are the same sorts of human beings as the ones who
write this shit, and they form their own ideas because why wouldn't
they. The only perplexing thing of this whole enterprise is why there
is even any need to denounce Canon at all, when its concept is a
metaphysical impossibility as anything rigid in any form, and any
setting? Once again, I fall back to motives. A corporate company
hates criticism, writers hate criticism. Writers hate getting
harassed for a handful of sentences they wrote when they were sleep
deprived trying to push this horrendous beast up some more words to
meet that fucking publishing deadline that was entirely off the cuff
to add a bit of flavour, and more keenly to satisfy the editor, or
whatever overseer BL uses, if any. But when your endeavour to address
the handful of people who pick up on minor issues like that ends up
fundamentally undermining the very medium you write for, was that
small bit of passive aggressive “We don't do Canon here, because
fuck you guys” …well, was it worth it?
What
is most tragic about Black Library is its irrelevance. It is the only
source of additional, detailed narrative within the Games Workshop
brand, or at least, it was,
and now it spends more time as a prospect for the miniscule handful
of people who bother with Black Library at all, which is actually a
minority within that gaming circle as far as I can see. It has its
fans of course, I'm sure plenty of the literature BL has is
literature enough in at least the way Twilight is literature, but
that also highlights that any old shit can have a big audience and
quality is not immediately assured by the number of eyes that read
it. Whilst it is difficult to discern precisely whether Black Libary
does well or not, I can't particularly see them basically removing
themselves from the standard of standard acceptability
doing them many favours amongst anyone worried about parting with £8
for some entertaining fodder. Maybe they're onto a winner, not
worrying about it, but they do seem to spend a lot of time chafing
about criticism and being denounced for not getting things right for
a bunch of writers who promote the idea that there is no right or
wrong in their circle. But there is
a right or wrong. Black Library exists because a fandom exists. They
exist to give that fandom more of what they already
like. That's your Canon
right there Black Library. Go on, you go and put out a novel that
violates some of the basic expectations of what 40k is, and you tell
me all about how you're above that shit.
Oh
wait, you did. It was C.S. Goto's short, unpopular career.
Well,
that's unfortunate for you guys.
40k
has Canon. That's just tough. You mercenary writers need to grow the
fuck up and do your fucking job.
Thursday 30 May 2019
Chapter 3 Loose Canon: What GW and Black Library Thinks of Their Readers (Part 1)
"Quick Admiral Dembski-Bowden. The Rebels are using FORBIDDEN LOGIC!" |
Note: This started off life
as one article, but I had so much to say this is now a two-parter.
Part 1: Loose Canon
We need to get serious for a moment.
Well, you don't, I do. This one may be a little esoteric, a
bit specialist, a bit... picky. But I do feel it important, probably
more important than any other part of this series (not that this
takes much, but still). So, this chapter here is something from my
more earnest interests, because it cuts to the core of where I am
now, not where I have been. You could legitimately criticise me for
being caught up in something I have chose to abandon. I am in effect
pissing into a wheelhouse I used to be in. But this time, I'm sitting
in my own, and GW, and Black Library in particular are pissing
into mine. This actually cuts to the nub of something I'm
actually still prepared to fight over: what is an author, and
to whom do they owe their work, if anyone? This could be worryingly
close to a serious conversation. Fortunately for me, GW and BL have
made this topic a complete joke. So we're back to present
form. This will be pretty long, so I will break it into sub-headings
in case people want to read it in bits, or skip bits they're not
interested in.
“The Mercenary Writer” (Some
General Background and Statement of Intent)
Writing is a funny old endeavour. It
has many layers to it, many outlets. The core principle of Writing is
always the same: to appease an audience of largely strangers using
concepts and devices as old as that of society itself, in order to
teach, impress and/or entertain. Whilst the origins, and ultimate
agreed forms of writing (especially stories) are simple and limited
in type, in the modern age they aren't quite so straightforward.
Ignoring the various forms writing can take since we moved beyond
merely the printing press, there are also differing levels of agenda,
and also different levels of story. We live in an increasingly savvy
and interconnected world; a world built upon stories we love written
by writers we adore, to the extent that some of us (including people
who don't share such adorations) write stories that are directly
connected to those stories. Stories can transcend being mere stories.
They become IP, and IP
is, apparently, negotiable.
I, like most card carrying geeks, feel
deep love for, interest in and obsession with a multitude of IPs
(Intellectual Properties, worlds or universes owned by a company or
estate). Thus I'm familiar with those worlds, and always hungry for
more. But the reality of such properties is that much of the material
I could read is likely to come from another hand to that of its
creator, for both good and ill. This particular rant-post (and it is
little else) such as it is, is not to bemoan the work of what I am
choosing to call “The Mercenary Writer” and their ilk. But I
think it is worth dwelling on where these people are in this
industry, what particular excuses they make for themselves, and what
perspective they need to accept. Because as a writer of my own IP, I
am about to be deeply bitter and scathing. I'm saying that upfront
just so we're clear. We all have agendas, and mine is that many
of these Mercenary Writers are lacking in perspective. Cool? Cool.
As I said, I'm a writer. I've been
working on two principle IPs of my own in one form or another for
over a decade. I'm a perfectionist, so sue me. I'm also an avid
reader, and consumer of most geeky kinds of media. I find that we as
an amorphous, massively divided community are on the receiving end of
a lot of shenanigans from particular (usually corporate) interests;
who are happy to exploit a noticeably devoted audience to make easy
money with often pathetically low standards. I can already anticipate
the Business Apologetics I am likely to receive for this opening. But
save that for a moment. Let's just assume for a second that such
business interests are legitimate enough to pass without comment.
Whether or not companies are right to pursue what is from at least a
dozen or so legitimate perspectives frequently dodgy, is it really
right for such representatives to exploit those situations but also
moan about the consequences of those actions?
My argument here is, categorically, no.
To my mind, the Mercenary writer is in
a position of privilege. They benefit from a number of distinct
advantages over other writers and too many of them espouse regret of
having to deal with the consequences that come from gaining those
advantages. Most Writers after all are not instantly granted access
to a pre-existing audience, receptive to the core tone, genre and
styling of that writer's work (even if it detracts somewhat from the
usual fare for that IP). Nor are they free from the need to do so
much world-building: even authors that base their work in our world
either now or in history can often end up producing more constructs
necessary of their inventiveness than some of the Mercenary Writers
writing for IP. As a writer I cannot emphasise how difficult it is to
build a world of your own, so having a pre-built one is a tempting
thought. So too is already having an audience, skipping months to
years of angst and fear about ones own output. Why still persist
then, with your own stuff? Simply, freedom. The freedom to tell my
own tales, to have the world I want, no compromises, no limits.
Because, surely, there must be some limits right? It seems some
Mercenary Writers actually disagree. They're victims, the poor
things. Victims of petty, hateful sweaty, angry geeks who sit in
their mothers basement spotting mistakes. Spotting inconsistencies.
Noticing complete fabrications that make no sense in the pre-existing
world. Oh woe is them! Shall we help? Well, not exactly...
You see, I don't actually think
Mercenary Writers should be bitching like children about the
consequences of the privilege they manipulate and directly benefit
from to pursue the same craft as everyone else. Nobody is stopping
them from writing. No one is stopping them from using someone else's
IP. But here's the thing. Criticism is part of the business. So it is
rather tiresome when big corporations use mouthpieces to put forward
apologetics just to avoid some criticism. As a writer myself, I can't
actually imagine a practice within the world of writing itself,
beyond moral depravity, that is more odious, sinister or indeed
damaging than denying your own responsibilities.
So, let's have an example. For that, I
have Grade A Gold. “Loose Canon”.
We're All Right and None of You Are
I didn't really want to single out any
individual writers or companies when I initially wrote this for my
Non-GW Blog. Not that I have the clout to send a shit-storm in any
person's direction, but I like to avoid making things personal.
However, Games Workshop (and principally its literary satellite,
Black Library) have represented what I feel is one of the most
ridiculous attitudes to canon and continuity that I have ever
encountered, and a particular writer decided to be a mouthpiece for
that attitude: Black Library's Aaron Dembski-Bowden wrote a
blog-post a while ago detailing it, called “GrimDark II: Loose
Canon”. This article, such as it is, has since disappeared off the
net, but it can easily be recovered and read. I've provided a URL to
the article below, pop it into an Archive Website (such as Wayback
Engine) and you'll be able to read it in full. I invite you to do so,
as Dembski-Bowden tried to deal with a number of the issues I'm going
to raise to the bits I quoted, so I would rather you read those so
that I'm not straw-manning. I just found most of his excuses pretty
feeble, and the few I have time for I will deal with either here or
in Part 2. Anyway, here's the offending bit that bothers me, and this
is common both of GW's overall attitude to their material, and
similar to many other big companies that hire a multitude of writers
to make cheap sales fodder for them:
“It’s all real, and none of it’s real.” One of the great mistakes made by almost every fan of Warhammer 40,000 is to take the canonical rules of another license, and crowbar them into 40K. Usually, it’s an unconscious assumption based on a mix between common sense and Star Wars, which is a combination you don’t expect to see everyday. It also works about as well as you’d think.
...
I got it wrong myself, right up until I was in a meeting with the company’s Intellectual Property Manager – a situation I find myself in several times a year, as part of the Horus Heresy novel series team. When I was specifically asking about canon, he replied with something I’ve tried to take to heart: “It’s all real, and one of it’s real.”
First, I'd like to take this moment to
congratulate Mr Dembski-Bowden for trying to tackle the issue of
contradictions found in the IP he contributes to by providing two
contradictory versions of the maxim he has chosen as his apologetics,
and doing so within 4 paragraphs (two of which I've omitted for
reasons of focus). With that exception I will try not to throw much
shade his way. But if you read the article you can probably guess why
I might be right not to pull many punches. Now, to regain the
impersonal approach as best as I can, I am going to concentrate on
the two maxims (as who knows which is right) and take issue with
those, because they are utterly ridiculous in virtually every
possible way. The obvious way being that essentially, this hand-waves
the need to write well with consistency in the setting and to
research it well, which for Mercenary Writing is basically the
point. I will note that Dembski-Bowden tries to argue that this
maxim does not excuse that (reading a lot of Black Library makes me
question the idea that Black Library shares Dembski-Bowden's
convictions, especially with the likes of C.S. Goto still a name on
Black Library bookshelves), but if you need to take an aside to say
“this maxim doesn't cover these two obvious corollaries, but trust
me, doesn't undermine them” then your maxim is weak.
So why use such a maxim? Well, because
geeks are devoted. If you sit in a position of authority, any maxim
from that position of authority will get enough Internet Warriors
parroting it as an absolute edict, whether it was intended as one or
not. The originator of the maxim can always say that wasn't the
intention (which is as easy to say as the maxim, and as easy as the
things you say the maxim doesn't undermine and as likely to be
completely untrue), but if you're in a position of power over
geekdom, especially when professing to be “one of us” to that
geekdom (as Dembski-Bowden does in his article) you should be savvy
enough to know the responsibility involving edicts. Edicts are
dangerous in fan communities. Because they often start as
suggestions, and they end up often being empowered as holy writ and
used regardless of their logical or academic worth.
I've seen GW Edicts used to effectively
undermine linguistics or even more simply the act of human
interpretative reading in favour of overtly literal interpretation
because of the clumsy use of three words (Rules As Written). Stripped
often of context and meaning, they are easy to misuse. That is not
entirely the fault of the author, but that doesn't mean that they
shouldn't know better. It also means if you're going to use a Maxim,
make sure that if you check anything in your article
that you write (especially one which takes shots at parts of the
fandom, regardless of whether you see those shots as playful or with
actual venom behind them), it's probably the wording of that maxim
you wish to espouse and any times you repeat it, lest you
write multiple distinctly different things.
So, let's deconstruct those maxims and
poke fun at them.
“All of it's true and none
of it's true”
This is the most pernicious. It
entirely undermines the idea of truth by rendering it moot. That
isn't entirely an issue in universes with unreliable narrators, but
take note that this (and the other maxim) ultimately undermines the
role of the reader. You are not trusted to discern, to argue
or to be confident in any truth you are presented with. You are
merely told to distrust and embrace all, which is a self-defeating
fallacy that tries to have it both ways. Let me put it another way:
any lore interpretation, any take-away you have counts, except
when it counts. You are invited to believe as you like, but your
perspective is as worthless as your time, and any effort you spend
trying to discuss or debate any aspect of it can be easily and
entirely undermined by any one individual pointing to this maxim.
It's essentially boasting that as a material to help you understand
that universe (and note it is a fictional universe designed for a
hobby of which part of that hobby is adding to it) it is entirely
worthless. This is the equivalent of getting your car crushed at a
scrapyard just so nobody scratches the paintwork.
“All of it's true and one
of it's true”
This is probably the “correct”
edict, given that of the two it is less stupid. It is still, however,
as an edict, useless to the reader and renders them incapable of
discernment and as a passive agent in the act of being talked to with
all of the conviction of a snake oil salesman selling a homeopathic
pill. Like the homeopathic pill, it is largely empty of meaning or
usefulness, so watered down and pointless that it renders nothing
useful or empowering to the user, whilst endeavouring to reassure the
user of its worth. Whilst containing, at best, trace amounts of it.
Some Black Library books are also probably banged by a leather drum
too. It has a better affect than reading them. Now, this at least
admits the truth is out there. How generous. But it offers no
solution to figuring it out, and one could argue it exists purely to
tell you that you have no right to decide which it is. I
happen to feel that this is the intention, and regardless, it dangles
the promise of a commitment to consistency it has every intention
of not honouring.
Both are problematic for similar
reasons. Principle among which is how intensely self-serving they
are. They both exist to give the writer an alibi from their own
responsibilities, and no matter how earnestly Dembski-Bowden claims
he takes those responsibilities seriously, he has to explain those in
his own words, and I just frankly don't believe that a writer who
sees fit to provide an alibi from an obvious issue is that interested
in those responsibilities beyond face value. It doesn't help that
Dembski-Bowden goes to great lengths to point to obvious interpretive
differences as the reason behind the need for the maxim. Why is this
an issue? Well, there are a few reasons. Firstly, that demonstrates
that no one is actually that interested in going “Right, we should
probably agree on a logic behind how all these things work” but
even beyond that (as for some reasons that's not always possible
anyway) but these obvious examples are used as easy shoe-ins,
straightforward “No arguments there” reasoning. But is a maxim
really needed to explain authorial interpretative differences?
No. Here's why.
That is already an easy enough argument
to make. The problem is not that authors have different views about
how some things work leading to contradictions in rare or even
moderately common cases nor is that somehow unreasonable. It's
perfectly understandable. But using such reasoning for something much
wider in scope forms the linchpin of something insidious. By using
these issues as justification, it saves Dembski-Bowden from going
“Yeah, all those writers who don't bother to research and don't
care? We aren't firing or denouncing them. We just have this maxim so
that you can use it to pretend they don't count any more...” whilst
essentially being there precisely because of issues like bad or lazy
writing so much more than the minor issues he lists. And whilst these
small details may seem petty, it also doesn't change the fact that
the contradictions are there and still happened. One has to ask the
obvious corollary: does the existence of minor contradictions in
storytelling justify a wholesale denouncement of the concept of
canon?
Once again, the answer is no,
and once again, the denouncement is entirely self-serving. The people
who make the contradictions give themselves an alibi, merely at the
cost of the value of the whole endeavour and everything it stands
for. It provides grounds for undermining debate of the entire process
and ultimately its only point of consistency is that it consistently
alleviates the one source of responsibility, authority and blame, of
blame and responsibility, retaining only the authority bit,
naturally. Its self-serving nature betrays it from any iota of being
well-meaning. They know you're going to find problems in the fluff.
Here is an edict detailing how they'd rather make a dismissive excuse
than accept those contradictions as an issue to one day deal with, or
simply to accept. They'd rather pull the whole thing down
around them than admit they are wrong sometimes.
They are basically throwing the baby
out with the bathwater. Just to make sure they can't be accused of
not giving a baby a proper bath. Whether you take my perspective or
Dembski-Bowden's is for you to decide. If you take mine, I urge you
not to buy Black Library. Their attitude undermines the value of
their own fiction.
A Few Quick Rebuttals
This is basically it for Part 1, but I
want to deal with a few of the potential issues brought on from my
focus on this edict:
Am I Straw-Manning?
Maybe. I wont deny that I gloss over
Dembski-Bowden's attempts to discuss nuance around the topic. But the
fact is that he argues that fluff is so open to interpretation that
it needs a maxim that he himself seems to have taken a not entirely
obvious interpretation from to regulate whether people are right to
be ignored about differing authorial interpretation (which also
conveniently acts as an alibi for awful and canon-dismissive writers
like C.S. Goto). Ultimately, the position appears to have less to do
with genuine issues and how they are addressed and more the fact that
GW's writers don't like criticism and rather than taking the bridge
between producer and consumer for granted and exploring the nuance
intelligently, they decided to just pull the bridge down to avoid the
need for it. I'd describe the apologetics that GW use for in-universe
facts as a shitshow, and I find that shitshow only further
exacerbated both by Dembski-Bowden's efforts to explain it away and
by the gullible fanboys who bought it.
Why Now? This Article Is Offline!
Writers can hold very long grudges.
Particularly when it comes to things about writing that other writers
do or say that rankles you, especially when those bastards are more
successful than you. But I have more pressing reasons than authorial
jealousy. I happened to notice within the recent Ork Codex discussion
of their fluff in a style that clearly suggests that this edict is
still the way GW views presentation of its own lore. So actually,
this is very relevant, and their reluctance to enter the public arena
to have it challenged since is as telling as most of their other
actions.
But... But... Unreliable Narrator...
Etc
Naturally this edict also suits the
setting that 40k inhabits. On the face of it, this kind of attitude
makes sense, until you look at it closely. Because it is pretty damn
obvious that they aren't remotely consistent with it. For one, just
look at the style they adopt. If they really embraced the idea of
this kind of artificial mystery, there would be more scenes we
weren't privy to. To use but one example, we are told, clearly, what
happened to Ghaz when he retreated from Armageddon. How he is saved by intervention from Mork (and perhaps Gork). Why the detail? This also belies a major problem
with this edict. If all of it could be lies, why worry about
presentation? And indeed, that's part of the problem. Do they really
believe it's all propaganda or do they just hide behind that excuse?
It seems to be a much more commonly adopted position when talking
about the origins of Orks, or the nature of Xenos, but when it comes
to Space Marines, we have full details, biographies, dates and
dialogue. If GW always played by their own rules, and used it
thoughtfully, this would be relevant. It's pretty obvious however
that it's just pulled out when people ask questions.
This is it for Part 1. In Part 2 we're
going to talk more about Canon, and how Black Library's edicts on the
matter are not only irrelevant, but erroneous. We'll conclude why
Loose Canon is so damaging and why they need to readjust their attitude. Not that they will, of course, but they should.
******************
P.S. Here's a link to the
Dembski-Bowden article used in this rant:
http://www.bscreview.com/2011/03/grimdark-ii-loose-canon/
(you will need to use an archive service like Wayback Engine to look
at it though)
P.P.S. Aaron, if you ever read
this, I used your surname 15 times. Typed them out individually, went
through the document 3 times to make sure I'd spelled it right each
time. You didn't even bother to check the two times you used
one edict. So maybe next time leave the sass about your own
fucking audience out of your corporate shill pieces, and maybe
they wont think you're a douche. Peace.
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